![]() ![]() Descendants of the specified ShotEffect noted in the previous section (located within WeaponsSystem/Assets/Effects/Shots):.HitParticlesUsePartColor ( BoolValue) (optional) - Set to true if you want the hit particles to be the color of the hit surface, false if you want hit particles to not change color.NumHitParticles ( IntValue) (optional) - Number of particles the HitParticles ParticleEmitter will emit.BeamWidth1 ( NumberValue) (optional) - Thickness of Beam0/ Beam1 at Attachment1 default is 1.8. ![]() BeamWidth0 ( NumberValue) (optional) - Thickness of Beam0/ Beam1 at Attachment0 default is 1.5.Default is nil which means no manual fade will be applied by code. BeamFadeTime ( NumberValue) (optional) - Time it takes for Beam0 and Beam1 to fade after bullet/projectile hits something. ![]() You should only set this to true if there's a visible object that moves with each shot, such as an arrow or rocket.
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